Archive for the ‘Article’ Category

Breaking Immersion with DLCs

Friday, August 27th, 2010

I’ve been waiting a long time for Mafia II. 2920 days, in fact. Since I first saw the truly extraordinary opening video for the original Mafia. Hell, I didn’t even need to have played the game before I was excited about whatever they might do with a sequel. Once I’d actually played the game, I went from excited about a sequel to frustrated that I couldn’t play it immediately.

Being a huge fan of the era (and the genre) I was, naturally, pretty quick to pre-order the uber-awesome feature-packed special edition, complete with A2 posters of ’50s pin-up girls and even some bonus DLC.

Flash forward to the 26th of August, and I’m at home and slowly, methodically punching in the DLC codes into my xbox before booting up the game for the first time.

Now, you need to understand something about me. My fixation with the ’30s through to the ’50s is pretty full-on. I’m one of those people who’s read most James Ellroy novels more than once, and who even tolerated ‘Mobsters’ and ‘Mulholland Falls’ despite them having almost no redeeming features as films.

This being the case, when I boot up a game like Mafia, I try to get as involved as humanly possible in the story. I don’t run around like an unruly hoodlum – I try to behave in-character as much as I can. This means a that, in a story like Mafia, I try to consider the situation the main character is in and let it guide my decisions.

Vito, the protagonist of Mafia II, quickly finds himself sleeping on his friend Joe’s couch, doing wet-work for the mob while wearing a grotty leather jacket and driving a stolen car whose plates have been changed. This seems to sum up the tone of the early game pretty well – a game that spans a decade. As the game progresses from the part of the story in the ’40s to the ’50s component, the world changes appropriately. The music, cars and the look and feel of the city shifts.

But at the beginning, you’re stuck with whatever clothes you can buy in the city of Empire Bay during the final months of World War 2 – an era defined by shortage, food & fuel rationing, et cetera.

So when I realised what the DLC had done, I was quite perplexed. Let me explain – by unlocking these pre-order DLCs, I had brought four new ’50s sports cars and some mob/vegas style outfits into the game. Cool, no?

Definitely cool. Some additional kit to make Vito look like a really successful mafioso, and some swanky new sports cars to make getting away from the cops just that much easier. The only problem is that, being bonus DLC, the content is promptly made available to you from the beginning of the game.

While the game’s story is guiding you through stealing your first car and shopping for ’40s-style clothing throughout the shops of Empire Bay, sitting in the players’ garage are four anachronistic sports cars and in his wardrobe, four outfits that there’s no way a man who’s having trouble coming up with the cash to rent his own place would be able to afford.

I dread to think how much easier the early car chases of the game would be if you drove these ’50s-styled beasts around instead of the ’30s and ’40s clunkers that dominate the roads in this chapter of the game.

Now, I’m fully aware that this is really quite a silly thing to nitpick about – but in a game where immersion in the game world is key to keeping your audience, and where such attention to detail has been paid in every aspect of the game’s visual development, it seems a bit unfortunate to throw in bonus stuff that breaks this.

Me, personally? I’d have been happy if I at least had to spend in-game cash to get the content I’ve unlocked… though I realise that I’m probably alone in this regard, and it would most likely have been a rather bad business decision had they done this.

What do you think? Have you ever obtained DLC of any kind (not third-party mods, but first-party content) that has changed the game for the worse for you? What about the actual gameplay? I suspect these fast cars will give players with this DLC an advantage in the early-game, although it’s just a theory so far. Have you ever obtained DLC that altered the difficulty of the game itself?

Treating consumers with contempt costs you

Saturday, July 17th, 2010

Three quick notes for publishers from the your-dickheadetry-will-cost-you file:

  • New strategy game RUSE is free to try this weekend on Steam, as a method of building interest in the title. Unfortunately, the full game remains Ubi-crippled with Ubisoft’s gamer-hating “log you off if the connection is lost in the middle of a single-player game” DRM (even if you’re running it through Steam) so, I have absolutely no idea whether the full game is any good or not because I’m not going to bother downloading even a trial of it. (And I’m not alone.)

  • I was going to give new comedy RPG DeathSpank a go, and went to download it on 360 before realising that there’s no way it’ll fit on my crowded 20GB hard drive. Naturally, I have thus far resisted paying Microsoft’s frankly obscene prices for a drive upgrade, and will thus be downloading the demo and possibly buying the game on PS3, where Sony will get the sweet sweet cash and not Microsoft.
  • Would’ve bought the PC version of Battlefield Bad Company 2 on the recent Steam sale, if Australians weren’t being forced to pay 40% more than every other country. Well done, EA and local distributors – you’ve done yourselves out of another sale. Likewise 2K with its even more obscene 270% markup on the PC version of Borderlands.

I’m just one man, slowly making up for his weakness in buying the MW2 map packs.

Sick of Australian distributors

Monday, June 21st, 2010

Okay, look, I’m still not over the Steam ripoff thing. (Although, with a cousin in London, I did find a way around it for long enough to buy L4D2.) In addition to Civ 5 (50 USD vs 80 USD) there have been a series of sales this week for EA titles which have (ignoring the ridiculousness of additional publisher-based DRM in a Steam title) been spectacularly offensive.

Take Sunday’s sale of Dragon Age: Origins. The 40% off “discount” price in Australia is 40% off the frankly absurd 70 USD so it’s 46.89 USD. Hardly a bargain. The standard, non-sale US price is 39.99 USD, so our “40% off” price is still significantly more than the US standard price – let alone the UK sale price of 13.39 pounds, which works out at 19.82 USD, somewhat less than HALF the Australian “discount” price.

For a digital download that is in all respects identical.

I get that publishers have to add GST to games sold in Australia, but the 10% GST is 10% – considerably less than 110%, being ten percent and not one hundred and ten percent. It’s not much of an excuse for the markups they’re imposing, is my point.

And that’s not even the worst example – according to the steamprices.com top ripoffs page, Steam charges USD 20 for Red Faction Guerilla in the US, but to those stuck behind an Australian IP it charges USD… prepare yourself… are you sitting comfortably? Good, then I will continue… USD 70. (That probably needs to be in a bigger font.) Yup, a markup of 350%. I mean, you’ve almost got to admire the sheer gall of THQ, don’t you? That kind of ripoff is a thing of such spectacular shamelessness that it’s almost thrilling. I’m not going to buy their game, but I might come back and admire its monstrous pricing structure next time I need an emotional shock.

Also, unbelievable regional pricing aside, there’s the issue of the ever more stupid delays in game releases here, highlighted by – who else – Nintendo Australia’s treatment of its flagship titles. Like Super Mario Galaxy 2, which won’t be out here till July. Despite having been released overseas a month ago.

My question is: what the hell is the point of Australian distributors, and why wouldn’t we all be better off if they just disappeared and the big retailers imported directly from overseas?

Feel free to share the examples of us being ripped off and screwed over that have really gotten your metaphorical goat.

Gaming Platforms

Wednesday, June 9th, 2010

A discussion topic just came up – which gaming platforms do you use? This was relevant because I’m in the bizarre situation of having almost everything it’s possible to play games on. Between my partner and I, we have a Windows PC, Mac, iPhone, iPad, 360, PS3, Wii and PSP. (Just missing the DS, and really don’t care)

Obviously, when you have access to all these devices, you aren’t going to spend equal time on each. It becomes a “right tool for the job” situation. So, after now having most of these (except the iPad, which I will discuss separately) for numerous months, just which devices have proven to be the most frequently used ones?

I’ll list them in rough order of use (most used to least) and give some reasons for this.

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Steam region ripoff

Sunday, May 9th, 2010

Now I have a nifty PC that can run modern games, I’ve been exploring the convenience of the Steam store – PC games that’ll run without having to download a nodvd crack and disable your ability to play them online.

Only I’m in Australia, which means Steam insists on making me pay a penalty for many titles. Take Civilization 5, now taking preorders – they want $US80-90 from us (in US currency, bizarrely), where if they don’t manage to automatically detect your location and think you’re in the US the price is $US50-60. That’s right, we’re paying almost double for NOTHING. They don’t ship anything here, they don’t have any increased costs, the Australian distributor is not involved – so what the hell is the justification for robbing us blind? They’re even charging MORE than in the shops, for less – no packaging, no distribution, no middle men costs, but prices at retail level Australian dollar figures with the currency changed to the more expensive US dollars.

And whether we just blame the publishers for being discriminatory parasites, or assign some blame to Valve for giving them the tools to do it, the situation is both offensive and absurd.

Do they REALLY think we’re going to cop it? Do they REALLY think we’re going to pay double for no reason? Do they REALLY think that people who are considering handing over money are going to just bend over and take being ripped off so outrageously? There’s a reason Australia is known for high levels of piracy, and THIS SORT OF GARBAGE IS IT.

Screw you, Steam. Screw you, Valve. Most importantly – Screw you, publishers. If you’re going to treat your paying customers like this you deserve to lose sales to piracy.

If you have an IP product and you

  • refuse to sell it to people in certain countries;

  • refuse to sell it for particular periods;
  • refuse to sell it in particular formats;
  • insist on adding anti-consumer garbage like DRM that limits paying customers’ access to the content for which they’ve paid;
  • charge some customers more than others;
  • charge unreasonable amounts for content

…Then you do not deserve the protection of OUR courts, OUR governments. IP is not an intrinsic natural law, it’s something we the public grant you in order to encourage you to create. If you’re not going to live up to your end of the bargain, and enable us to access those created works reasonably, then why should we live up to ours? Why should we send the police we pay for to chase after your imaginary “property” rights? Why should we respect them at all?

I will NEVER buy a download game (such as via Steam) at a higher price than they’ll sell it to an American customer. NEVER. I may try to work around the restriction by using a US paying account and a US proxy, but if that doesn’t work I will not buy it at all. THEY WILL GET NONE OF MY MONEY. There is ZERO chance of me paying them more for less.

Get stuffed, you discriminatory arseholes.

ELSEWHERE: What a publisher that’s thinking straight does about “piracy”.

Unintentionally Spontaneous Excrement

Thursday, May 6th, 2010

As in life, there are moments in gaming where the only reasonable response is the phrase, “Oh, Shit!”

Now, this phrase, versatile as it is, can be used to mean a wide variety of different things – from “It appears that the killer is still alive,” to “I have been shot, please call for an ambulance as soon as possible,” and even the all-time classic, ”I admit to experiencing surprise and frustration at learning that you have, in fact, forgotten to bring the hummus.”

For this reason, I decided to recount a top-five list of these “Oh, Shit!” moments from my own personal gaming experiences, complete with imagery.

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My name is Bo-lo San-tosi

Tuesday, May 4th, 2010

Another entry in our “I can’t believe they left it out” series of retorts to the ABC’s Good Game, this time over their worst videogame voice acting top 5 from this week.

I’m not objecting because their list is weird and obscure but not as funny as this top 50 from Youtube:

I’m objecting because they completely omitted the recent, indisputable Absolute Worst Pick for 2010 – Just Cause‘s Bolo Santosi:


Don’t you practice your alliteration on me!

I know they’ve played the game, because they reviewed it a month ago. How was this brain-freezing atrocity not fresh in their minds?

Business Sims and The Funny

Friday, April 23rd, 2010

Everybody likes a bit of the old The Funny in games, right? After all, it seems to be the great missing element in most modern games. Just ask Al Lowe, creator of the legendary Leisure Suit Larry series. “When the adventure game format passed away,” he says an in interview for Gamasutra, “… humour seems to have been left by the wayside.”

More often than not, in modern AAA-grade titles what little humour there is tends to rest on the shoulders of the ‘comic relief’ member of your combat squad, if there’s any at all. Games that have plots reaching almost to the level of a parody/farce such as Modern Warfare 2 lack even that, and take themselves so seriously that they can be quite painful at times to some players.

The question is – just how important is humour in some of these games? Surely some genres are better off taking themselves seriously. After all, who wants to be pulled out of combat sim by having your wingman making James Bond-esque one-liners every time he shoots down an enemy? It might work in a space combat sim like Wing Commander III (“Chalk up another number for the maniac!”) but it’s probably not good in a serious combat simulator like Falcon 4.0.

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Game music

Thursday, April 1st, 2010

ABC-TV’s videogame show, Good Game, featured a segment on Monday about classic game tunes.

They picked a “top five”, featuring Halo, Zelda (Ocarina of Time), Final Fantasy VII, Tetris and the original Super Mario Bros.

Unsurprisingly in a list of only five, I think they missed some absolute corkers. Shadow of the Colossus for one (4:50 in the above video is just one catchy battle theme). Total Annihilation (one of the first full orchestral videogame soundtracks). Oblivion (Jeremy Soule again). The classic “Baba Yetu” from Civilization 4 (I didn’t realise until then the lyrics are a translation of the Lord’s Prayer!). The catchy Battlefield Theme. Okami. “Still Alive” from Portal (or played by me on piano here!) One of Katamari Damacy‘s many insane tracks? How about Splosion Man, or World of Goo, or Braid, or…

…well, your suggestions below.

You’re welcome.

Thursday, March 25th, 2010

Every time the gaming industry begs support on the basis that only financial success can help them do the right thing by you, the gamer, remember that it’s really run by greedy corporations who want nothing more than to gouge you for every cent they can. Like Activision. You know how it justifies its upcoming map pack ripoff?

That’s right. To thank you for going out and buying its game, they’re gouging you more than ever before.

You’re welcome, Activision. You’re welcome.