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	<title>Comments on: The FPS: Sport vs Spectacle</title>
	<atom:link href="http://www.restorerestartquit.com/?feed=rss2&#038;p=663" rel="self" type="application/rss+xml" />
	<link>http://www.restorerestartquit.com/?p=663</link>
	<description>A lawyer and a programmer walk into a bar...</description>
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		<title>By: Rohan</title>
		<link>http://www.restorerestartquit.com/?p=663&#038;cpage=1#comment-709</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Thu, 02 Dec 2010 01:54:15 +0000</pubDate>
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		<description><![CDATA[Yeah. Awfully linear. Like I said, though, indie games are bucking this trend. Grab the demo of &#039;Super Meat Boy&#039; if you want to try the single most difficult platformer that&#039;s come out in years.

Now we just need to see more indie first-person shooters coming out!]]></description>
		<content:encoded><![CDATA[<p>Yeah. Awfully linear. Like I said, though, indie games are bucking this trend. Grab the demo of &#8216;Super Meat Boy&#8217; if you want to try the single most difficult platformer that&#8217;s come out in years.</p>
<p>Now we just need to see more indie first-person shooters coming out!</p>
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		<title>By: Horne</title>
		<link>http://www.restorerestartquit.com/?p=663&#038;cpage=1#comment-708</link>
		<dc:creator>Horne</dc:creator>
		<pubDate>Thu, 02 Dec 2010 01:22:58 +0000</pubDate>
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		<description><![CDATA[It&#039;s funny, watching the speed run clip in that article, I was instinctively twitching my mouse around to avoid enemies.. 

I was saying to Dev yesterday when he brought your article up, there is no incentive for a gamer to pay attention in a modern game. No reason to keep your eyes out for oddly shaded ledges, glints of light off a wall as you run past, or air vents that may be accessible. Quake, Doom, Half Life, even comparatively recent releases like the KOTOR series, all gave you opportunities to sidestep a room full of enemy, saving ammo and completing the level with more HP intact. Hell, KOTOR would often give you the opportunity to to blow a power conduit or repair a droid so you could still reap the kill XP plus some computer or repair skill points, a far better outcome than simply lobbing 3 grenades and running like a bastard. 

Having had a chance to play some recent titles on Dev&#039;s Xbox the laughably obvious linearity of games has really turned me off them. There is no need for me to keep on my toes, I know there will be an invisible wall on that alley, that the exquisitely detailed shopfronts serve no purpose apart from eye candy, and all I need to do is plug along to the next checkpoint, as was demonstrated by in a fairly decent article and video about CoD becoming nothing more than an interactive film (http://tinyurl.com/22mueym / news.com.au). It&#039;s kinda sucky. Game and console dev&#039;s seem to be pushing to attract the &quot;have coin, will drop for good games&quot; 25-40 bracket, but as you say, nothing compares to the FPS&#039;s of old, and no one seems to be picking up on it yet.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s funny, watching the speed run clip in that article, I was instinctively twitching my mouse around to avoid enemies.. </p>
<p>I was saying to Dev yesterday when he brought your article up, there is no incentive for a gamer to pay attention in a modern game. No reason to keep your eyes out for oddly shaded ledges, glints of light off a wall as you run past, or air vents that may be accessible. Quake, Doom, Half Life, even comparatively recent releases like the KOTOR series, all gave you opportunities to sidestep a room full of enemy, saving ammo and completing the level with more HP intact. Hell, KOTOR would often give you the opportunity to to blow a power conduit or repair a droid so you could still reap the kill XP plus some computer or repair skill points, a far better outcome than simply lobbing 3 grenades and running like a bastard. </p>
<p>Having had a chance to play some recent titles on Dev&#8217;s Xbox the laughably obvious linearity of games has really turned me off them. There is no need for me to keep on my toes, I know there will be an invisible wall on that alley, that the exquisitely detailed shopfronts serve no purpose apart from eye candy, and all I need to do is plug along to the next checkpoint, as was demonstrated by in a fairly decent article and video about CoD becoming nothing more than an interactive film (<a href="http://tinyurl.com/22mueym" rel="nofollow">http://tinyurl.com/22mueym</a> / news.com.au). It&#8217;s kinda sucky. Game and console dev&#8217;s seem to be pushing to attract the &#8220;have coin, will drop for good games&#8221; 25-40 bracket, but as you say, nothing compares to the FPS&#8217;s of old, and no one seems to be picking up on it yet.</p>
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