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“Gaming as a Unique Medium”
with special guest Joab Gilroy
There is a grand history in both radio shows and podcasting of making a royal hash of first episodes. (Editor’s Note: This is a bald-faced lie, but a good way to excuse any problems in our own first episode.)
And, as such, we decided that, for our inaugural episode, we would clash our combined egos (and that of GameArena editor Joab Gilroy) against the third-biggest gaming topic of all: Gaming as a unique medium.
What makes gaming distinct from other creative media? Is it achieving its full potential as such, or not? Just what makes gaming such a powerful, distinct and addictive experience for us gamers?
We hope you enjoy this episode – and keep an ear out for our next one!
Links to games discussed during this show:
9:05 - Adam Cadre‘s incredible (and short) piece of interactive fiction (more of his work here).
Façade – the first-person, one-act drama discussed by Rohan.
Bioshock – the game that needs no (little?) introduction.
Heavy Rain – the spiritual sequel to Fahrenheit/Indigo Prophecy as discussed by Joab.