RRQ E06: Narrative & Storytelling
by Rohan

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Episode 06:
“Narrative & Storytelling in Games”
with special guests Joab Gilroy and Jessica Citizen

After an unforseen hiatus due to a computer being in for a service and an extended period of being busy with my web series project, we’re back for another episode.

This time, after playing through the relatively-recent possibly-overhyped PS3-exclusive Heavy Rain, we decided it was worth focusing an entire discussion on narrative and storytelling in games. As it seemed like a natural continuation of our inaugural episode on Gaming as a Unique Medium, we brought back Joab Gilroy from GameArena. To provide a different perspective, we also invited along Jessica Citizen of Gamepron (and some other sites).

Due to the nature of this discussion, please be warned that we spoil the ending of  a fairly large number of games including Heavy RainSystem Shock 2BioshockShadow of the Colossus and Planescape: Torment.

Our meandering discussions took us to subjects such as:

  • D&D Gold Box games
  • Space Quest, Quest for Glory and other adventure games
  • Interactive Fiction
  • Half-life 2 (Because Jeremy can’t go 5 minutes without discussing it)
  • 101st Airborne in Normandy
  • The Mass Effect series and character death
  • Continuing on after character death
  • Delivering multiple choice options in games
  • Meta-story in the game world (such as in Assassin’s Creed and the new Prince of Persia series)
  • The passage of time in game stories (such as in Metal Gear Solid)
  • Dialogue trees
  • Cut scenes as a method of delivering plot
  • Plot twists in games
  • A huge discussion of the merits of Heavy Rain
  • The limitations of game stories – having to be based around action or conflict for the most part
  • Flower & Flow – narrative without dialogue or even characters
  • Metro 2033 and Book-to-video game adaptations

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