Posts Tagged ‘christine love’

Taking it Personally

Monday, April 4th, 2011

So, it’s been kinda quiet here lately. A few things are to blame, but mostly it’s been a dearth of games that aren’t absolutely awful. Also, my PC died and I spent a massive chunk of time working on more film projects.

And playing Minecraft. Oh dear…

Anyway, for those of you with good taste enough to enjoy Digital: A Love Story – there’s another (equally unique) game out by the talented author. It’s a fascinating concept, once again using online interaction as a component in the story.

Yes, it's an anime.

In this case, the game is called Don’t Take It Personally, Babe, It Just Aint Your Story (jeeze it feels weird capitalising that). It’s set in a high school in 2027, and you’re the home room teacher for a rabble of year 11 kids. The twist is that in this future, social networking has engulfed the world even more. Every kid has a tablet PC, and social networking in a sort of facebook-wall/twitter type system happens everywhere – almost like the classes have their own hashtags. (They already do at many universities, but this is high school – so it’s much more of a Soap Opera)

Anyway, check it out – I will be. Full thoughts will follow once I’ve finished the game.

You Have Been Disconnected

Thursday, July 15th, 2010

So, late last night I was prowling columns of interesting writers, and stumbled upon a review for an indie game I hadn’t heard of in the months since its release. The game was Digital: A Love Story, and the concept alone (never mind the praise by Emily Short, the columnist I was reading) was enough to make want to give it a go.

So I did, and then my morning vanished. While I had originally wanted to avoid writing ‘reviews’ here on RRQ, so many good indie games that have cropped up recently that I am unable to review for other sites have made me decide to start doing some individual game coverage here at RRQ – but only for off-beat, unique games that you might otherwise miss if you stick to mainstream sites for your gaming news & reviews.

(Note: There are no spoilers in this review)

Digital: A Love Story has a concept that, in some ways, might seem familiar if you’ve played games like Uplink or the forgettable Hacker games by Activision, at least on the surface. But there’s a major difference – while Digital may involve hacking, that’s just a pretense to tell quite an immersive, fascinating story about… well, a relationship, I suppose. Where Uplink is really just a strategy game, Digital is a story that happens to be in game form – and it’s infinitely more immersive and engrossing in this medium than it would be as a novel or a film.

The game is a sort of sci-fi / hacking story set ‘five minutes in the future’ of 1988. You load the game and promptly find yourself confronted with “Amie Workbench”, which looks suspiciously like the old Amiga Workbench – complete with many of the same quirks. Having been given this shiny, brand-new computer, you are encouraged by the good Mr Wong to dial this fascinating new service called a Bulletin Board System.

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