Posts Tagged ‘DLC’

Breaking Immersion with DLCs

Friday, August 27th, 2010

I’ve been waiting a long time for Mafia II. 2920 days, in fact. Since I first saw the truly extraordinary opening video for the original Mafia. Hell, I didn’t even need to have played the game before I was excited about whatever they might do with a sequel. Once I’d actually played the game, I went from excited about a sequel to frustrated that I couldn’t play it immediately.

Being a huge fan of the era (and the genre) I was, naturally, pretty quick to pre-order the uber-awesome feature-packed special edition, complete with A2 posters of ’50s pin-up girls and even some bonus DLC.

Flash forward to the 26th of August, and I’m at home and slowly, methodically punching in the DLC codes into my xbox before booting up the game for the first time.

Now, you need to understand something about me. My fixation with the ’30s through to the ’50s is pretty full-on. I’m one of those people who’s read most James Ellroy novels more than once, and who even tolerated ‘Mobsters’ and ‘Mulholland Falls’ despite them having almost no redeeming features as films.

This being the case, when I boot up a game like Mafia, I try to get as involved as humanly possible in the story. I don’t run around like an unruly hoodlum – I try to behave in-character as much as I can. This means a that, in a story like Mafia, I try to consider the situation the main character is in and let it guide my decisions.

Vito, the protagonist of Mafia II, quickly finds himself sleeping on his friend Joe’s couch, doing wet-work for the mob while wearing a grotty leather jacket and driving a stolen car whose plates have been changed. This seems to sum up the tone of the early game pretty well – a game that spans a decade. As the game progresses from the part of the story in the ’40s to the ’50s component, the world changes appropriately. The music, cars and the look and feel of the city shifts.

But at the beginning, you’re stuck with whatever clothes you can buy in the city of Empire Bay during the final months of World War 2 – an era defined by shortage, food & fuel rationing, et cetera.

So when I realised what the DLC had done, I was quite perplexed. Let me explain – by unlocking these pre-order DLCs, I had brought four new ’50s sports cars and some mob/vegas style outfits into the game. Cool, no?

Definitely cool. Some additional kit to make Vito look like a really successful mafioso, and some swanky new sports cars to make getting away from the cops just that much easier. The only problem is that, being bonus DLC, the content is promptly made available to you from the beginning of the game.

While the game’s story is guiding you through stealing your first car and shopping for ’40s-style clothing throughout the shops of Empire Bay, sitting in the players’ garage are four anachronistic sports cars and in his wardrobe, four outfits that there’s no way a man who’s having trouble coming up with the cash to rent his own place would be able to afford.

I dread to think how much easier the early car chases of the game would be if you drove these ’50s-styled beasts around instead of the ’30s and ’40s clunkers that dominate the roads in this chapter of the game.

Now, I’m fully aware that this is really quite a silly thing to nitpick about – but in a game where immersion in the game world is key to keeping your audience, and where such attention to detail has been paid in every aspect of the game’s visual development, it seems a bit unfortunate to throw in bonus stuff that breaks this.

Me, personally? I’d have been happy if I at least had to spend in-game cash to get the content I’ve unlocked… though I realise that I’m probably alone in this regard, and it would most likely have been a rather bad business decision had they done this.

What do you think? Have you ever obtained DLC of any kind (not third-party mods, but first-party content) that has changed the game for the worse for you? What about the actual gameplay? I suspect these fast cars will give players with this DLC an advantage in the early-game, although it’s just a theory so far. Have you ever obtained DLC that altered the difficulty of the game itself?

Just how far over do they want us to bend?

Wednesday, March 3rd, 2010

I was going to buy Battlefield: Bad Company 2 tomorrow, but I’ll be making other arrangements, now.

JB Hi-Fi usually does this thing where it charges an actual plausible price for new release games, $79, on the day they come out. Then it increases the price to the farcical $99 or higher price that the game distributors think Australians should be paying. I’d sooner go without than be gouged that much. The point of this is that it encourages me to go out and buy the game on the very limited early reviews, rather than waiting around and considering how the title is going down before laying down my hard-earned.

In the case of BF:BC2, JB is selling only the “Limited Edition”, and at $99 (which is still $10 cheaper than the nearest rival at Eastland). And what “extras” do you get in this “Limited Edition”? You get some guns and armour. That’s right, you’re paying $20 extra for basic content that’s on the disk – ie, if you buy the normal edition at the somewhat reasonable (but still inflated in Australia) price, you’re having content deliberately locked away from you.

Dear publishers, distributors, everyone responsible for this system – get stuffed. I won’t be buying the game at all at this rate – or, at most, I’ll be importing it from Play Asia for about $70. Unless the game is truly spectacular, I may well just go without. I’ll certainly be waiting to see what everyone else thinks of it, on reflection – it might not be worth buying at all.

What’s even stupider about this is that EA is trying to get the Bad Company 2 set up as a competitive rival to COD:MW2. And the way it starts that is by gouging Australian customers on the first day?

I haven’t, by the way, heard that EA is implementing a local match filter for BC, either – the biggest problem with the COD series in Australia will just be repeated with EA’s effort.

No, I’m not sold. Screw ‘em.