The strength of videogames is their primary point of difference: their interactivity. So I was struck curious recently by a couple of small flash games which utilised a pseudo-interactive gimmick which demonstrated a flaw in videogame open-worlds in general. Each had its own strengths, but both relied upon repetition of the same ‘level’ (for want of a better term), each time adding subtle changes to make the player feel as though they were progressing. Far from making the games themselves feel cheap (a redundant notion anyway considering they’re both free flash-based games which can be played online), they invoked a feeling of urgency, of a malleable world, and of a sense of importance for the player which can be missing from larger game-worlds.
(I strongly suggest you play both games in question. Each one is 5 minutes long, both can be played in a browser and both are highly recommended. They are Every Day The Same Dream and One Chance.) (more…)
