Posts Tagged ‘moonbase alpha’

Orbital Mechanics

Wednesday, September 15th, 2010

So, my recent review of Moonbase: Alpha got me thinking about space games. That is, games set in actual space, with a bent towards realism and hard science over TIE Fighters, lazy beams and reversing the polarity of the… whatever-the-fuck. There’s been a serious drought of these recently.

It’s reached the point where there’s even been a drought of even the fluffy, space-opera style games of late. Used to be we got a new Elite or Wing Commander-style game every few years – now we’re limited to rehashes of Freelancer like DarkStar One and insanely complicated and bug-infested Spread-Sheets-In-Space like the X-series.

We’ve seemingly overshot the era of truly enjoyable joystick-flyable space operas such as Freespace by a few astronomical units, and past hard-science space games by several hundred thousand light-years. But here’s the thing: not all the hard space titles have vanished into obscurity due to archaic platforms and outdated user-interfaces and hardware support. There’s a couple that either still run marvellously on modern hardware, or are maintained in open-source / hobbyist-developed form so they can once again grace our computers.

This article is about some of the hard(ish)-science space games that have survived the test of time, some that haven’t, some newer titles worth looking at, and even some notable failures that did their darnedest and should be commended for trying.

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One Small Step

Friday, July 16th, 2010

I was lucky. I really was. As a space nerd, that is. See, I grew up reading space stories – real ones. Underneath the Star Trek and the video games like Lightspeed and Frontier: Elite II I read book after book about space programmes, both manned and robotic. On my wall was a huge poster showing the sun, the orbits of the planets and – most importantly – the paths taken by the space craft which had explored or were still exploring the solar system.

I was lucky for this reason – I’d somehow failed to learn that NASA was putting money into developing a series of free, educational space games until the release of the first game was upon us. Moonbase: Alpha is a rather strange game. Based on the unreal engine, it’s a first/third person action/strategy game where you and up to 5 other players work to repair the life support systems of a semi-permanent base on the moon, based on the original plans to do so by NASA under George W Bush.

Things have been shaken up a bit now – Obama’s government has increased NASA’s budget and changed their goals, meaning the NASA games will likely remain the only glimpse at this particular moon base. But still, this game remains as a fun, interesting, semi-hard-scifi game which shows what that base might have been like, at least from the outside.

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