Posts Tagged ‘Podcast’

RRQ E05: Epic Fail – Gaming Disasters

Thursday, March 18th, 2010

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Episode 05:
“Epic Fail – Gaming Mistakes & Disasters”
with special guest Nate “Blunty3000″ Burr

During one of our fairly common drinking-and-gaming sessions, an idea popped up: Why not devote a podcast to all the things that have gone wrong with gaming? From niggling but constantly-recurring game design mistakes to whole consoles that failed to launch, it seemed the perfect topic for our next big discussion.

It also seemed appropriate to bring on one of youtube’s most creative rantists (yes, I’m inventing that word if it doesn’t already exist) Blunty3000.

So, join us for a 90 minute exploration of all the things that gaming has done wrong – either by ineptitude,  publisher intervention or just plain old bad luck.

Topics brought up include:

RRQ E04: Game Jam 2010 & Indie Development

Tuesday, February 23rd, 2010

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Episode 04:
“Game Jam 2010 & Indie Game Development”
with special guest host Epona Schweer
and guests Marc Chee & Glen Forrester

Last month, I had the good fortune to watch the incredible unveiling of the results of the Sydney Game Jam 2010 competition at the Powerhouse Museum in Darling Harbour. In a packed room near the bottom floor of the Museum some 50 sleep-deprived developers showed what they’d been working on for 48 hours straight – and blew the audience away.

Some of the strangest, funniest, most creative games you’ve ever seen got turned out.

Inspired, we decided to bring on two of the GameJammers to discuss the competition, and indie game development in general.

With us for this episode is Marc Chee, who worked on the team that built the fascinating game Spy Wear (a game complete with multiplayer code) and Glen Forrester, the one-man team who built Gnilley, the game that almost literally made Stephanie “Hex” Bendixson fall off her chair with laughter.

Also with us to poke our two guests with different questions is Epona Schweer, a teacher at the Academy of Interactive Entertainment‘s Sydney campus.

Topics brought up include:

  • GameJam itself.
  • Designing and programming games.
  • The game development industry in Australia.
  • RAD & Agile (yes, those are real terms) software development as they relate to games.

Note: We had a few internet-related technical issues while recording this podcast, and as such there are a few glitches that had to be edited out. They should not cause any listening issues, but if something if a conversation point sounds slightly strange – we were cutting around internet dropouts.

Links to things discussed or relating to this show:

PS. We here at Restore, Restart, Quit would like to give our thanks to Dan Graf, Malcolm Ryan and everybody else involved with Sydney’s Game Jam 2010 – great work, guys!

RRQ Episode 03: “PC Gaming, Part Two”

Monday, February 8th, 2010

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Episode 03:
“The As-yet Incomplete History of PC Games, Part Two”
with special guest Ben Mansill

About the first part of this podcast: “It was weeks ago now, over a number of beers, that the three of us here at RRQ decided that really, what would make a fascinating podcast, was to go over the history of PC Games. Now, while most of us have at least partially changed our gaming habits to include Consoles, really we’re all PC gamers at heart. We tinker, and we love depth over The Shiny.”

So, as the discussion with our special guest Ben Mansill of Byteside (Hey! That sounds like some kind of Stargate reference) continues in this episode, we delve into different genres, how they affected PC gaming as a whole, and finally discuss the future: where PC gaming is going, and just how we all feel about this.

To be more precise, the topics covered include:

  • First-person Shooters
  • The development of 3D Acceleration
  • Real-time Strategy games
  • Turn-based Strategy games
  • Simulations (including Elite and its clones)
  • Distribution methods & packaging PC Games
  • and finally, the future of PC Gaming

We hope you enjoy the episode! If you’d like to help us out, spread the word – let people know what you’re listening to on twitter, facebook, via telegram or smoke signal (although we’d prefer a review on the iTunes store or a good tweet/forum post).

FOOTNOTE: Comments about the Ares launch vehicles were made before the Obama budget was released. Sigh.

Links to things discussed or relating to this show:

  • Duke Nukem Forever’s demise – related to the discussion of “unfinished masterpieces”.
  • Daikatana – as above.
  • Terminator: Future Shock and Skynet – the two true-3D first person shooters, and the first to push players to use mouselook.
  • Hardw[a]r (the most creative Elite-esque game ever) on Wikipedia and a still-running and useful fan site.
  • Terminus – the other Elite-clone with the scarily complex newtonian physics model.
  • Orbiter – the free, space-flight and orbital mechanics simulator by Martin Schweiger.

RRQ Episode 02: “PC Gaming, Part One”

Tuesday, February 2nd, 2010

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Episode 02:
“The As-yet Incomplete History of PC Games, Part One”
with special guest Ben Mansill

It was weeks ago now, over a number of beers, that the three of us here at RRQ decided that really, what would make a fascinating podcast, was to go over the history of PC Games. Now, while most of us have at least partially changed our gaming habits to include Consoles, really we’re all PC gamers at heart. We tinker, and we love depth over The Shiny.

But what a bloody huge topic. I mean, we could easily have spent a single 90 minute episode on any one genre or any one sub-section of PC gaming’s nearly-30-year history. But despite that, spurred on my caffeine and a nice lager or nine, we sat down to record what would become episodes 2 & 3.

So, in this episode, along-side industry veteran and fascinating chap Ben Mansill (now of Byteside, and founding editor of both PC Powerplay and Atomic magazines) we tackled subjects such as:

  • Our first PC Gaming experiences.
  • Classics that we never got to play, but wish we had.
  • The way game design has shifted over the years.
  • Early multiplayer, LANs and early pre-internet online gaming services.
  • Adventure Games.
  • RPGs
  • and finally, Massively Multiplayer RPGs.

Next week, you can hear the conclusion of this discussion, when we discuss First-person Shooters, Simulations, Modding, the development of 3D Acceleration and the future of PC Gaming.

Links to things discussed or relating to this show:

RRQ Episode 01: “Gaming as a Unique Medium”

Wednesday, January 13th, 2010

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Episode 01:
“Gaming as a Unique Medium”
with special guest Joab Gilroy

There is a grand history in both radio shows and podcasting of making a royal hash of first episodes. (Editor’s Note: This is a bald-faced lie, but a good way to excuse any problems in our own first episode.)

And, as such, we decided that, for our inaugural episode, we would clash our combined egos (and that of GameArena editor Joab Gilroy) against the third-biggest gaming topic of all: Gaming as a unique medium.

What makes gaming distinct from other creative media? Is it achieving its full potential as such, or not? Just what makes gaming such a powerful, distinct and addictive experience for us gamers?

We hope you enjoy this episode – and keep an ear out for our next one!

Links to games discussed during this show:

9:05Adam Cadre‘s incredible (and short) piece of interactive fiction (more of his work here).
Façade
– the first-person, one-act drama discussed by Rohan.
Bioshock – the game that needs no (little?) introduction.
Heavy Rain – the spiritual sequel to Fahrenheit/Indigo Prophecy as discussed by Joab.