Posts Tagged ‘rohan’

Taking it Personally

Monday, April 4th, 2011

So, it’s been kinda quiet here lately. A few things are to blame, but mostly it’s been a dearth of games that aren’t absolutely awful. Also, my PC died and I spent a massive chunk of time working on more film projects.

And playing Minecraft. Oh dear…

Anyway, for those of you with good taste enough to enjoy Digital: A Love Story – there’s another (equally unique) game out by the talented author. It’s a fascinating concept, once again using online interaction as a component in the story.

Yes, it's an anime.

In this case, the game is called Don’t Take It Personally, Babe, It Just Aint Your Story (jeeze it feels weird capitalising that). It’s set in a high school in 2027, and you’re the home room teacher for a rabble of year 11 kids. The twist is that in this future, social networking has engulfed the world even more. Every kid has a tablet PC, and social networking in a sort of facebook-wall/twitter type system happens everywhere – almost like the classes have their own hashtags. (They already do at many universities, but this is high school – so it’s much more of a Soap Opera)

Anyway, check it out – I will be. Full thoughts will follow once I’ve finished the game.

SimFailure

Thursday, January 6th, 2011

I admit that despite confessing a loathing (while drunk) for the massive swathe of top-ten lists that infest this time of year I have something of a soft spot for them. It’s a guilty pleasure of mine to stay up at night when nobody can catch me out, reading various critics’ best and worst lists of the year.

Hell, we even did our most recent podcast on just that, regardless of just how cliched a subject it is. I guess it’s an organisation thing. People like making lists – be they shopping lists, lists of girls you’d secretly like to bed or lists of what booze you need to get from the bottle-o next time you sober up enough to drive up there.

So, I decided I’d make up a list to ring in the new year. The real trick was just what to make a list of. For ages, I was playing with the idea of listing something like, say, “The top five video resolutions used in video games on the iPhone platform between January 2010 and December 2010″, but then I realised it was the most boring idea in the whole world.

This idea came about when I was browsing the recent new year steam sales. So many bizarre, cheaply-made simulation titles were on the list! Simulations of things that make submarine simulators or flight simulators look as mainstream as shooter-garbage like Halo.

Thusly, I bring you the second most boring list of 2011 so far:

SIMFAILURE: The Top Five Most Bizarre or Obscure Simulation Titles of 2010

(more…)

RRQ E07: 2010 Wrapup

Wednesday, December 22nd, 2010

RESTORE RESTART QUIT

Episode 07:
“2010 Wrapup”

Jeremy and I were discussing our favourite games of the last year, and things that sucked about the year in gaming. (Namely: most of the games released during it) So, rather than simply have this discussion on our own, we decided to record it and release it, in the name of hubris and ego, just like all the cool kids.

Also, because it’d been a bloody long time between podcasts (I’m the guilty party – I was side-tracked with a few more film projects).

The games we discuss include:

  • Mass Effect 2
  • Assassin’s Creed: Brotherhood
  • Just Cause 2
  • Red Dead Redemption
  • Minecraft
  • Digital: A Love Story

Also: apologies for the audio quality. As this was an unplanned podcast, I didn’t have my proper audio kit available at the time.

The FPS: Sport vs Spectacle

Thursday, December 2nd, 2010

So, this morning somebody sent me a link to this in my inbox. A humorous image, showing a top-down view of Doom’s E1M6 next to a single corridor, with ‘cut scenes’ marked at evenly-spaced points along its length. Being a dutiful netizen, after laughing over my morning tea I re-tweeted, facebooked it, mailed it to a few lists and to a few friends who aren’t net-sociable enough to be on any of these things.

Hover-Hitler VS Chaingun. Now that's a story with depth.

After this (doubtlessly familiar) process, I went into the bathroom to scrub a day’s worth of coder/gamer-scunge off myself in the shower, and began to think about it some more. Sure, the image is funny, if ever-so-slightly inaccurate, but there’s more to it than just map design.

There has been a major paradigm shift in first-person shooter development since the days when I played Doom and Quake at LAN parties next to piles of empty coke cans so large as to make you think of something out of greek myths. Buzz-words aside, they are different. Almost different enough, I think, as to more or less be an entirely separate genre.

Sure, the mechanics are roughly the same, right? You move around with the W, A, S & D keys, moving your mouse to tilt your head and clicking to blow away monsters. Well, I’m beginning to suspect that’s actually where the similarities end. (more…)

Review Score Corrections

Wednesday, December 1st, 2010

So, partly as a joke, in the recent twitter game score debate, I said that we should ‘fix’ the ’7 as average’ scoring system by doing the following: -5 from the score, and bottom everything out at a nice, round 0.

As an experiment, I’m going to do that. Here are some scores, by Australian gaming sites.

Firstly, of Halo 3:

  • IGN: 4.5
  • GameArena: 4
  • Gamespot: 4.5

And now, Heavy Rain:

  • Gamespot: 3.5
  • GameArena: 0
  • AusGamers: 4.4

How about Assassin’s Creed?

  • IGN: 2.7
  • GameArena: 3.5
  • Gamespot: 4.0

And finally, Kane & Lynch 2…

  • Gamespot: 1.5
  • IGN: 2
  • PalGN: 2.5
  • GameArena: 0

Does it really make anything easier to get at a glance?

What sort of game scoring system do you prefer? Thumbs up? Out of five stars? Out of ten? Percentile? Out of a thousand? Or none at all?

Do they affect your decision to purchase a game? And, more importantly, do you ever skim review scores after clicking a link to a review, but then fail to read the actual review itself?

Editing & Pacing in Video Games

Monday, November 22nd, 2010

I suspect it’s very easy for people to get confused at the idea of editing video games. After all, there isn’t really much by way of traditional “edit-points”. Outside of cut-scenes, you don’t usually switch angles, and when you do (primarily done in third-person survival horror games) it’s usually for practical reasons. There are exceptions – you cut to a a closer angle when Edward Carnby approaches the entrance to the tomb in Alone in the Dark so you can better see what he’s doing, sure, but it might also be an angle chosen to emphasise the claustrophobia of the environment. Or, perhaps, to strategically hide the mummy coming up behind Edward to play up the ‘boo!’ factor when we cut to a wide shot again.

Playing angles for cheap scares in Alone in the Dark 2.

What triggers these angle-changes, however, is the player. Maybe it’s moving toward the edge of the screen that triggers it. Or, maybe, hitting the ‘view’ button in a more typical game. So the idea of the art of editing actually existing within a game – especially a first-person game where your perspective is constant and entirely player-controlled – doesn’t seem like a big deal.

But really, when you consider that the pace of a game is so heavily controlled by the player in a video game, it makes the managing of pace not just more difficult – but much, much more important. Let’s take a look at the most common way of dealing with pace…

(more…)

I, Gamer

Thursday, October 21st, 2010

Over the last six months or so I’ve heard a few different critics and twitteratti make comments and write articles to the effect that the title ‘gamer’ needs to stop existing or, at least, stop being used if we are to be taken seriously. After all, people don’t go around calling themselves ‘readers’ or ‘film-watchers’, right? It’s just a medium you absorb, like any other.

People read books, watch movies, enjoy TV shows, and play video games. So why single ourselves out with a monicker?

I want to put out a brief counter-argument.

There’s good reason to use the term ‘gamer’ to describe yourself, and it probably applies if you’re reading this article right now.

Think of a ‘film buff’ or ‘film nerd’ – whatever you want to call them. They’re not just people who casually enjoy a film or two from the rental store or late on TV. They read film news sites, probably collect posters, magazines, and devote a large amount of their spare time to analysing films and keeping tabs on the latest developments by their favourite directors, writers or cinematographers.

In the same way as this, some people don’t just play the odd new xbox game every other month, when something inspires them to do so. Some of us read articles every week by games critics, know which games are in development, play almost every new title in the genres we like, and have our own favourite game designers whose work we follow as diligently as any Tarantino or Scorcese fan.

So, sure, there may be a social stigma associated with the word ‘gamer’. The title may come with certain baggage – the image of an overweight World of Warcraft-playing slob whose gaming habit is supported by Centrelink springs to mind – but you don’t fight this image by trying to distance yourself complete from the title itself.

You do it by embracing it publicly, to shake off this idiotic misconception.

So whether you’re a handsome, socially savvy woman who just happens to play first-person shooters twelve hours a week, a business-suit toting young middle-manager who spends his off hours facing off against other hardcore RTS players on a ladder, or a father of three teenaged kids who leads a clan six nights a week (when he isn’t paying school fees and going on holidays with his wife)… you are still a gamer.

Say it proudly, and if somebody hears the word and gives you a condescending look, just laugh at them – if their choice is to watch reality TV and read Famous magazine and they’re judging you for your choice in hobbies… well, there’s a saying here involving a pot, a kettle, something being black, and the person on their high-horse being a complete festering idiot.

Everybody has memories of those films or shows that affected them as children or teens – Star Wars or Indiana Jones for some, maybe Withnail & I, Pride & Prejudice, Fight Club or The Crow. Perhaps it was a book – reading Great Expectations, Harry Potter or Stranger in a Strange Land. For me, it’s the end of a long session of playing Ultima VII until the wee hours of the morning, finally engaging in the final showdown with The Guardian and his fellow evil-doers.

If you feel the same way – if it’s games that ‘speak’ to you more than books, films or plays – then you’re a Gamer, and you shouldn’t try to hide it. It’s your label. So don’t be afraid to use it.

Civilization V Review

Wednesday, September 22nd, 2010

Normally I might not link to my work on other sites here, but in this case I think it’s warranted.

Those of you who follow me on twitter or the like are probably aware that I’ve spent the last two weeks with my head so far up Civ V’s arse that I probably wouldn’t have noticed if an asteroid were about to hit us and Morgan Freeman had become the US President.

Unlike a ‘normal’ review we decided that Civ V really needed the fine-toothed-comb treatment. So, the epic (3200 word) in-depth review was done in a rather different format – it’s got a sort of panel-show back-and-forth style between myself and Joab Gilroy as we discuss every aspect of Civ V we can.

The review is up now at GameArena. Check it out!

Oh, and for those who read my article about the cartoony style of strategy games intruding where it’s not wanted? Not an issue with Civ V. Hell, the leaders even talk in their native language, with subtitles down the bottom. Colour me very, very pleased.

Orbital Mechanics

Wednesday, September 15th, 2010

So, my recent review of Moonbase: Alpha got me thinking about space games. That is, games set in actual space, with a bent towards realism and hard science over TIE Fighters, lazy beams and reversing the polarity of the… whatever-the-fuck. There’s been a serious drought of these recently.

It’s reached the point where there’s even been a drought of even the fluffy, space-opera style games of late. Used to be we got a new Elite or Wing Commander-style game every few years – now we’re limited to rehashes of Freelancer like DarkStar One and insanely complicated and bug-infested Spread-Sheets-In-Space like the X-series.

We’ve seemingly overshot the era of truly enjoyable joystick-flyable space operas such as Freespace by a few astronomical units, and past hard-science space games by several hundred thousand light-years. But here’s the thing: not all the hard space titles have vanished into obscurity due to archaic platforms and outdated user-interfaces and hardware support. There’s a couple that either still run marvellously on modern hardware, or are maintained in open-source / hobbyist-developed form so they can once again grace our computers.

This article is about some of the hard(ish)-science space games that have survived the test of time, some that haven’t, some newer titles worth looking at, and even some notable failures that did their darnedest and should be commended for trying.

(more…)

Possession and Acquisition

Monday, September 13th, 2010

Note: Despite discussing it heavily, this article does not contain spoilers for Mafia 2.

Ownership can be one of the biggest draw cards for a game, and not just in video games. Take Monopoly, for instance. Created in the early years of the 20th century, it first found popularity during the great depression; when people could barely afford dinner and a roof over their heads, fantasies of wealth sell better than ever.

Even genres such as computer role-playing games are more about acquisition than actual role-playing – something as ‘simple’ as a graphical rogue-like such as Diablo can drive players into hours of gaming ‘over-time’ just to acquire a complete set of mythril armour.

For this reason, sandbox video games and many a title focused on organised-crime, whether serious or comedic, often have a mechanic for the acquisition of ‘things’ – from safe-houses, weapons and vehicles to businesses & other properties. This has varied wildly from game to game, and rarely has a particularly large impact on the over-all story.

Which brings me to Mafia 2.

(more…)